These are just a handful of the tweets gathered from this year’s Blizzcon hosted just over this weekend. Boiled down, Blizzcon is a gaming convention hosted by Blizzard, a popular game developer. What makes Blizzcon different is the virtual ticket, which I had purchased. The virtual ticked provides access to all of Blizzcon without actually attending in California. DirecTV aired Blizzcon, and much of the content went through during prime time. While the tickets were obviously sold directly to people already interested, this creates a good sampling of many people within the fan base specifically. A lot of the dialogue about this show, summed up in these tweets, were comments about reveals and events during Blizzcon. Also demonstrated here, the response from producers of these games to the fan base. An intersectional lens might help me understand viewer’s comments through perhaps giving me insight as to why a comment is made. For example, a person may complain about the price of a game. But instead of assume the complaint is empty, perhaps they are a fan of Blizzard games, but come from a lower class-standing. Or, comments could offer us insight into the representation of women or race in cosplay, or in the games themselves.